![]() The game won't play any stored movements, but allows you to control the game instead. When recording is enabled, you would wait for the demos to start. Tetris theme a midi code#This condition cannot be met by normal means, as the code that activates recording is not reachable unless one patches out an early "return" instruction in the initialization routine. Recording is active if memory address 0xFFE9 contains 0xFF. There are leftover facilities to record demos like the ones that are shown after one sits on the title screen for some time. V1.1 doesn't read directional input during the line clear delay, so there's still a pause before the next block starts auto-shifting, and no sound glitches can be triggered this way. This also allows the player to trigger a minor sound glitch, by playing the short beep in response to the movement input and cutting off the much longer line clear sound effect. This allows you to "charge" the Delayed Auto Shift, which makes the next block start to auto-shift in the direction held immediately after spawning. Version 1.0 lets you rotate a block while clearing a line, multiple lines, or a Tetris if there is room in the playing field.Īs with the block rotation, v1.0 also reads the directional input during the line clear delay. ![]() This was presumably done as if the player started gameplay on Level 9, they would reach Level 10 as soon as they scored only 20 lines. This was changed for v1.1 to 100 lines, much like most other versions of the game. ![]() Version 1.0 requires you to score 20 lines on Level 9 to proceed to Level 10. The "level-up" sound was changed from a simple beep to a short jingle. ![]()
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